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Core HTML5 2D game programming / (Record no. 46137)

MARC details
000 -LEADER
fixed length control field 02584cam a2200433 i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190531162933.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140508s2015 njua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2014014836
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 013356424X
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780133564242
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780133564242:
Terms of availability £28.99
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
Modifying agency DLC
072 #7 - SUBJECT CATEGORY CODE
Subject category code WDM
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMW
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMK
Source thema
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Geary, David M.
Fuller form of name (David Mark),
Dates associated with a name 1957-
245 10 - TITLE STATEMENT
Title Core HTML5 2D game programming /
Statement of responsibility, etc. David Geary.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Upper Saddle River, NJ :
Name of publisher, distributor, etc. Prentice Hall,
Date of publication, distribution, etc. 2015.
300 ## - PHYSICAL DESCRIPTION
Extent xxiii, 615 p. :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes index.
500 ## - GENERAL NOTE
General note Record updated 2572016.
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Introduction -- Chapter 2: Raw Materials and Development Environment -- Chapter 3: Graphics and Animation -- Chapter 4: Infrastructure -- Chapter 5: Loading Screens --- Chapter 6: Sprites -- Chapter 7: Sprite Behaviors -- Chapter 8: Time, Part I: Finite Behaviors and Linear Motion -- Chapter 9: Time, Part II: Nonlinear Motion -- Chapter 10: Time, Part III: Time Systems -- Chapter 11: Collision Detection -- Chapter 12: Gravity -- Chapter 13: Sprite Animations and Special Effects -- Chapter 14: Sound and Music -- Chapter 15: Mobile Devices -- Chapter 16: Particle Systems -- Chapter 17: User Interface -- Chapter 18: Developer Backdoor -- Chapter 19: On the Server: In-game Metrics, High Scores, and Deployment -- Chapter 20: Epilogue: Bodega's Revenge.
520 ## - SUMMARY, ETC.
Summary, etc. Core HTML5 Game Programming walks the reader step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives the in-depth understanding needed to design and build any kind of HTML5 game, with or without a framework.
590 ## - LOCAL NOTE (RLIN)
a CW208
590 ## - LOCAL NOTE (RLIN)
a 28.77
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element HTML (Document markup language).
9 (RLIN) 9616
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming
9 (RLIN) 9621
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation.
9 (RLIN) 2475
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Indoor games
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Web programming
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Games development & programming
Source of heading or term thema
856 41 - ELECTRONIC LOCATION AND ACCESS
Link text Link to COMPANION WEBSITE for this publication
Uniform Resource Identifier <a href="http://corehtml5games.com">http://corehtml5games.com</a>
856 41 - ELECTRONIC LOCATION AND ACCESS
Link text Send a message to library staff if access to this online resource is unavailable
Uniform Resource Identifier <a href="mailto:libdesk@itcarlow.ie?subject=Resource%20unavailable">mailto:libdesk@itcarlow.ie?subject=Resource%20unavailable</a>
902 ## - LOCAL DATA ELEMENT B, LDB (RLIN)
a 160906
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b10482684
b cgen
c -
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Suppress in OPAC 0
998 ## - LOCAL CONTROL INFORMATION (RLIN)
Operator's initials, OID (RLIN) 0
Cataloger's initials, CIN (RLIN) 160906
First Date, FD (RLIN) m
Local a
-- -
-- 0
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Total Renewals Full call number Barcode Date last seen Copy number Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Carlow Campus Library Carlow Campus Library General Lending 06/09/2016 28.77     006.6 81012 03/07/2017 1 28.77 03/07/2017 General Lending

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