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Don Norman's jnd.org : user advocacy and human-centered design. [world wide web resource]

By: Material type: Computer fileComputer fileSubject(s): Online resources:
Contents:
Activity-centered design: why I like my Harmony remote control -- Affordances and design (Part 1) -- Affordance, conventions and design (Part 2) -- Applying the behavioral, cognitive, and social sciences to products -- Banner blindness, human cognition and web design -- Design as practiced -- Gratuitous graphics and human-centered website design -- Human error and the design of computer Systems -- Interaction design for automobile interiors -- The Post disciplinary revolution: industrial design and human factors - heal yourselves -- Usability is not a luxury -- Advanced TV standards: into the future with jaunty air and an anchor around our necks -- DVD menu design: the failures of web design recreated yet again -- The perils of home theater -- Emotion and design: attractive things work better -- Affect and machine design: lessons for the development of autonomous machines / with Andrew Ortony and Dan Russell - Emotional design: people and things -- The complexity of everyday life -- Cyborgs of the new millennium -- The life cycle of a technology: why it is so difficult for large companies to innovate -- Looking forward to the 21st century -- Making technology invisible: a conversation with Don Norman -- The future of education: lessons learned from video games and museum exhibits -- Learning from the success of computer games -- In defense of cheating -- Technology and the rise of the for-profit university -- Being analog -- How might humans interact with robots? -- How might people interact with agents? -- Toilet paper algorithms: I didn't know you had to be a computer scientist to use toilet paper.
No physical items for this record

Title from Caption title (viewed on July 27th, 2004).

[Home Page (viewed 27/07/2004)] Books -- Essays -- Interviews -- Recommended reading -- Press kit -- NN/g -- In praise of good design.

[Essays Page (viewed 27/07/2004)] Activity-centered design: why I like my Harmony remote control -- Affordances and design (Part 1) -- Affordance, conventions and design (Part 2) -- Applying the behavioral, cognitive, and social sciences to products -- Banner blindness, human cognition and web design -- Design as practiced -- Gratuitous graphics and human-centered website design -- Human error and the design of computer Systems -- Interaction design for automobile interiors -- The Post disciplinary revolution: industrial design and human factors - heal yourselves -- Usability is not a luxury -- Advanced TV standards: into the future with jaunty air and an anchor around our necks -- DVD menu design: the failures of web design recreated yet again -- The perils of home theater -- Emotion and design: attractive things work better -- Affect and machine design: lessons for the development of autonomous machines / with Andrew Ortony and Dan Russell - Emotional design: people and things -- The complexity of everyday life -- Cyborgs of the new millennium -- The life cycle of a technology: why it is so difficult for large companies to innovate -- Looking forward to the 21st century -- Making technology invisible: a conversation with Don Norman -- The future of education: lessons learned from video games and museum exhibits -- Learning from the success of computer games -- In defense of cheating -- Technology and the rise of the for-profit university -- Being analog -- How might humans interact with robots? -- How might people interact with agents? -- Toilet paper algorithms: I didn't know you had to be a computer scientist to use toilet paper.

World Wide Web Resource.

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