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Videogames and art / edited by Andy Clarke and Grethe Mitchell.

Contributor(s): Material type: TextTextPublication details: Bristol : Intellect , 2007.Description: 283 p. : ill. ; 24 cmISBN:
  • 9781841501420
  • 9781841501420:
Subject(s): DDC classification:
  • 794.8
Contents:
From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of Machinima / Henry Lowood -- " Cracking the maze" curator's note / Anne-Marie Schleiner.
interview with Brody Condon / Andy Clarke -- In conversation fall 2003 : an interview with Joseph Delappe / Jon Winet -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- The isometric museum: the SimGallery online project an interview with curators Katherine Isbister and Rainey Straus / Jane Pinckard -- The evolution of a GBA artist / Paul Cantese -- From fictional videogame stills to time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M.A. Greenstein -- Perspective engines: an interview with JODI / Francis Hunger -- Independent game development : two views from Australia / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli.
Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse [excerpts] / Tobey Crockett -- Networking power: videogames structure from concept art / Laurie Taylor -- Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams.

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[Section 1: Overviews] From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of Machinima / Henry Lowood -- " Cracking the maze" curator's note / Anne-Marie Schleiner.

[Section 2: Artists on Art] An interview with Brody Condon / Andy Clarke -- In conversation fall 2003 : an interview with Joseph Delappe / Jon Winet -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- The isometric museum: the SimGallery online project an interview with curators Katherine Isbister and Rainey Straus / Jane Pinckard -- The evolution of a GBA artist / Paul Cantese -- From fictional videogame stills to time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M.A. Greenstein -- Perspective engines: an interview with JODI / Francis Hunger -- Independent game development : two views from Australia / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli.

[Section 3 : Games and other art forms] Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse [excerpts] / Tobey Crockett -- Networking power: videogames structure from concept art / Laurie Taylor -- Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams.

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