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3D game art : f/x & design / Luke Ahearn. by Series: f/x & design series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Scottsdale, Ariz. : Coriolis, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Designing concurrent, distributed, and real-time applications with UML / Hassan Gomaa. by Series: Addison-Wesley object technology series
Material type: Text Text
Publication details: Boston ; London : Addison-Wesley, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 005.117.
Animating real-time game characters / Paul Steed. by Series: Game development series (Charles River Media) | Game development series (Charles River Media (Firm))
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Embedded systems. Volume 3, Real-time operating systems for the ARM Cortex-M3 / Jonathan W. Valvano. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: [Texas?] : Jonathan W. Valvano, c2012
Other title:
  • Real-time operating systems for ARM Cortex - M Microcontrollers.
Availability: Items available for loan: Carlow Campus Library (4)Call number: 621.392, ...
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