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3D games : real time rendering and software technology / Alan Watts and Fabio Policarpo. by Series: SIGGRAPH series
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Harlow : Addison-Wesley, 2000
Other title:
  • Three D games
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Programming a multiplayer FPS in DirectX / Vaughan Young. by Series: Game development series (Charles River Media)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham , Mass.
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
C++ for game programmers / Michael J. Dickheiser. by Series:
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: Carlow Campus Library (3)Call number: 005.133, ...
Game programming in C++ / Erik Yuzwa. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, MA : Charles River Media, c2006
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
C++ game development cookbook : over 90 recipes to get you creating modern, fast, and high-quality games with C++ / Druhin Mukherjee. by Series: Quick answers to common problems
Material type: Text Text; Format: print available online remote; Literary form:
Publisher: Birmingham, UK : Packt Publishing, 2016
Other title:
  • C plus plus game development cookbook
Availability: No items available.
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