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Core techniques and algorithms in game programming / Daniel Sánchez-Crespo Dalmau. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders Education, c2004
Availability: Not available: Carlow Campus Library: Checked out (1).
Game architecture and design: a new edition / Andrew Rollings, Dave Morris. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis : New Riders, c2004
Availability: Items available for loan: Carlow Campus Library (2)Call number: 006.6, ...
Shaders for game programmers and artists / Sebastien St-Laurent. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Thomson/Course Technology , c2004
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 4 / edited by Andrew Kirmse. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : London : Charles River Media ; Transatlantic, c2004
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Programming vertex and pixel shaders / Wolfgang F. Engel. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Availability: Items available for loan: Carlow Campus Library (1)Call number: 510.240051.
3D game programming all in one / Kenneth C. Finney. by Series: Course Technology PTR game development series
Material type: Text Text; Format: print
Publication details: Boston, MA : Thomson/Course Technology, c2004
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming with Python / Sean Riley. by Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Cambridge, Mass. ; London : MIT, c2004
Availability: Items available for loan: Carlow Campus Library (2)Call number: 794.81, ...
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