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C++ for game programmers / Michael J. Dickheiser. by Series:
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: Carlow Campus Library (3)Call number: 005.133, ...
Game physics engine development / Ian Millington. by Series: The Morgan Kaufmann series in interactive 3D technology | Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Elsevier/Morgan Kaufmann ; Elsevier Science [distributor], c2007
Availability: No items available.
Game physics engine development / Ian Millington. by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2007
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
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