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Programming principles in computer graphics / Leendert Ammeraal. by Series: Wiley professional computing
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Chichester ; New York : Wiley, c1992
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.66.
Windows graphics programming / Julio Sanchez, Maria P. Canton. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Foster City, CA : IDG Books Worldwide, 1999
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
OpenGL reference manual : the official reference document to OpenGL, version 1.2 / OpenGL Architecture Review Board ; editor, Dave Shreiner. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Reading, MA : Addison-Wesley, c2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.693.
OpenGL programming guide : the official guide to learning OpenGL, version 1.2 / OpenGL Architecture Review Board, Mason Woo ... [et al.]. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Reading, MA : Addison-Wesley, 1999
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.693.
Windows graphics programming : Win32 GDI and DirectDraw / Feng Yuan. by Series: Hewlett-Packard professional books
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Prentice Hall PTR, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
3D games : real time rendering and software technology / Alan Watts and Fabio Policarpo. by Series: SIGGRAPH series
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Harlow : Addison-Wesley, 2000
Other title:
  • Three D games
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
OpenGL game programming / Kevin Hawkins and Dave Astle. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
AI game programming wisdom / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Isometric game programming with directx 7.0 / Ernest Pazera. by Series: Prima Tech's game development
Material type: Text Text
Publication details: Roseville, Calif. : Prima Tech, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
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