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Game programming gems / edited by Mark A. DeLoura. by Series: Graphics series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Language: English
Publication details: Hingham, Mass. : Charles River Media, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 2 / edited by Mark A. DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
AI game programming wisdom / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
The zen of Direct3D game programming / Peter Walsh. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2001
Other title:
  • Zen of Direct 3D game programming
  • Zen of Direct three D game programming
  • Direct3D game programming
  • Direct 3D game programming
  • Direct three D game programming
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization / André LaMothe. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Indianapolis, Ind. : Sams, 2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Core techniques and algorithms in game programming / Daniel Sánchez-Crespo Dalmau. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders Education, c2004
Availability: Not available: Carlow Campus Library: Checked out (1).
Introduction to 3D game engine design using DirectX 9 and C / Lynn T. Harrison. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley : Apress, 2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.693.
Programming a multiplayer FPS in DirectX / Vaughan Young. by Series: Game development series (Charles River Media)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham , Mass.
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 3 / edited by Dante Treglia. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
XNA game programming / Scot Boyd. by
Material type: Text Text; Format: print
Publication details: Wrox
Availability: No items available.
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