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Isometric game programming with directx 7.0 / Ernest Pazera. by Series: Prima Tech's game development
Material type: Text Text
Publication details: Roseville, Calif. : Prima Tech, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Managed DirectX 9 : graphics and game programming : kick start / Tom Miller. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Sams, c2004
Availability: Items available for loan: Carlow Campus Library (3)Call number: 006.6, ...
Introduction to 3D game engine design using DirectX 9 and C / Lynn T. Harrison. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley : Apress, 2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.693.
Programming a multiplayer FPS in DirectX / Vaughan Young. by Series: Game development series (Charles River Media)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham , Mass.
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
The complete effect and HLSL guide / Sebastien St-Laurent. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Redmond, WA : Paradoxal Press , 2005
Availability: Items available for loan: Carlow Campus Library (2)Call number: 006.6, ...
Introduction to 3D game programming with DirectX 9.0 / Frank D. Luna ; technical review by Rod Lopez. by Series: Wordware game and graphics library
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Plano, Tex. : Wordware Pub., c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
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