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Game programming gems / edited by Mark A. DeLoura. by Series: Graphics series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Language: English
Publication details: Hingham, Mass. : Charles River Media, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 2 / edited by Mark A. DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
AI game programming wisdom / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game audio programming / James Boer. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Professional software development with visual C++ 6.0 & MFC / Chao C. Chien. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 005.268.
Animating real-time game characters / Paul Steed. by Series: Game development series (Charles River Media) | Game development series (Charles River Media (Firm))
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Grid computing for developers / Vladimir Silva. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham , Mass. : Charles River Media , c2006
Availability: Items available for loan: Carlow Campus Library (1)Call number: 004.36.
ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. by Series: Shaderx series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media , c2005
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Programming a multiplayer FPS in DirectX / Vaughan Young. by Series: Game development series (Charles River Media)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham , Mass.
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
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