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OpenGL game programming / Kevin Hawkins and Dave Astle. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game design : the art & business of creating games / Bob Bates. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, Calif. : London : Prima Tech ; Pearson Education [distributor], 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Isometric game programming with directx 7.0 / Ernest Pazera. by Series: Prima Tech's game development
Material type: Text Text
Publication details: Roseville, Calif. : Prima Tech, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
The zen of Direct3D game programming / Peter Walsh. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2001
Other title:
  • Zen of Direct 3D game programming
  • Zen of Direct three D game programming
  • Direct3D game programming
  • Direct 3D game programming
  • Direct three D game programming
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Beginning game audio programming / Mason McCuskey. by Series: Premier Press game development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2003
Availability: Items available for loan: Carlow Campus Library (2)Call number: 006.6, ...
Focus on 3D terrain programming / Trent Polack. by Series: The premier press game development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Premier Press, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Focus on 3D models / Evan Pipho. by Series: The premier press game development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cincinnatti : Premier Press , c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Animating real-time game characters / Paul Steed. by Series: Game development series (Charles River Media) | Game development series (Charles River Media (Firm))
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Programming a multiplayer FPS in DirectX / Vaughan Young. by Series: Game development series (Charles River Media)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham , Mass.
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
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