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Game programming gems / edited by Mark A. DeLoura. by Series: Graphics series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Language: English
Publication details: Hingham, Mass. : Charles River Media, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
OpenGL game programming / Kevin Hawkins and Dave Astle. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 2 / edited by Mark A. DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
AI game programming wisdom / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Isometric game programming with directx 7.0 / Ernest Pazera. by Series: Prima Tech's game development
Material type: Text Text
Publication details: Roseville, Calif. : Prima Tech, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
The zen of Direct3D game programming / Peter Walsh. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2001
Other title:
  • Zen of Direct 3D game programming
  • Zen of Direct three D game programming
  • Direct3D game programming
  • Direct 3D game programming
  • Direct three D game programming
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game coding complete / Mike McShaffry. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Scottsdale, Ariz. : Paraglyph, c2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Flash MX games : ActionScript for artists / Nik Lever. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Oxford : Focal, 2003
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game architecture and design: a new edition / Andrew Rollings, Dave Morris. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis : New Riders, c2004
Availability: Items available for loan: Carlow Campus Library (2)Call number: 006.6, ...
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