000 01809cam a2200505 a 4500
001 BDZ0006969792
003 StDuBDS
005 20190531162936.0
008 060329s2006 enka b 001 0 eng d
010 _a2006010651
020 _a9780470018125:
_c£50.00
020 _a0470018127 (cloth : alk. paper)
035 _a(OCoLC)65407266
_z(OCoLC)64312873
040 _aStDuBDS
_dUk
_dStDuBDSZ
042 _apcc
050 0 _bS62 2006
072 7 _aTJ
_2thema
072 7 _aUM
_2thema
072 7 _aUT
_2thema
072 7 _aUDX
_2thema
082 _a005.73
100 1 _aSmed, Jouni.
245 1 0 _aAlgorithms and networking for computer games /
_cJouni Smed, Harri Hakonen.
260 _aChichester :
_bJohn Wiley,
_c2006.
300 _axx, 264 p. :
_bill. ;
_c25 cm.
500 _aCW208
504 _aIncludes bibliographical references (p. [247]-254) and index.
505 0 _aRandom numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.
590 _a65.92
650 0 _aComputer games
_xProgramming
_99621
650 0 _aComputer algorithms.
_99281
650 7 _aElectronics & communications engineering
_2thema
650 7 _aComputer programming / software engineering
_2thema
650 7 _aComputer networking & communications
_2thema
650 7 _aComputer games / online games: strategy guides
_2thema
700 1 _aHakonen, Harri.
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/ecip0611/2006010651.html
902 _a160912
907 _a.b10483196
_bcgen
_c-
942 _n0
998 _b0
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_dm
_ea
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_g0
999 _c46187
_d46187