000 02108cam a2200409Ma 4500
001 6933
003 MaCbMITP
005 20210629145613.0
006 m o d |
007 cr |||||||||||
008 801009s1981 maua o 001 0 eng d
040 _aOCoLC-P
_beng
_epn
_cOCoLC-P
020 _a0262362740
_q(electronic bk.)
020 _a9780262362740
_q(electronic bk.)
020 _z0262010631
035 _a(OCoLC)1036876639
035 _a(OCoLC-P)1036876639
050 4 _b.A23 1981
082 0 4 _a516.0078
_219
100 1 _aAbelson, Harold.
_9105973
245 1 0 _aTurtle geometry :
_bthe computer as a medium for exploring mathematics /
_cHarold Abelson, Andrea A. diSessa.
260 _aCambridge, Mass. :
_bMIT Press,
_c©1981.
300 _a1 online resource (xx, 477 pages :
_billustrations.
336 _btxt
337 _bc
338 _bcr
490 1 _aThe MIT Press series in artificial intelligence
500 _aIT Carlow ebook
500 _aIncludes index.
520 _aTurtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aGeometry
_xComputer-assisted instruction.
_9105974
653 _aCOMPUTER SCIENCE/General
700 1 _aDiSessa, Andrea A.
_9105975
856 4 0 _yLink to MIT Press online resource
_uhttps://doi.org/10.7551/mitpress/6933.001.0001?locatt=mode:legacy
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c50618
_d50618