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3D math primer for graphics and game development /

Dunn, Fletcher.

3D math primer for graphics and game development / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Natick, Mass. : London : A K Peters ; Taylor & Francis [distributor], 2011. - xxi, 824 p. : col. ill. ; 25 cm.

CW237 CW268 "An A K Peters book."

Includes bibliographical references (p. 801-805) and index.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

9781568817231 (hardback) 1568817231 (hardback)

2010053535

015762700 Uk


Computer graphics.
Computer games--Programming
Computer science--Mathematics
Graphical & digital media applications
Games development & programming
Digital animation
Mathematical foundations

/ .D875 2011

006.6

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