3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
Material type: TextPublication details: Natick, Mass. : A K Peters ; London : Taylor & Francis [distributor], 2011.Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN:- 9781568817231 (hardback)
- 1568817231 (hardback)
- Three-D math primer for graphics and game development
- 006.6 22
- .D875 2011
- COM012040
Item type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
General Lending | Carlow Campus Library General Lending | 006.6 (Browse shelf(Opens below)) | Available | 84507 | |
General Lending | Carlow Campus Library General Lending | 006.6 (Browse shelf(Opens below)) | Available | 84508 |
CW237 CW268
"An A K Peters book."
Includes bibliographical references (p. 801-805) and index.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.