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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Contributor(s): Material type: TextTextPublication details: Natick, Mass. : A K Peters ; London : Taylor & Francis [distributor], 2011.Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN:
  • 9781568817231 (hardback)
  • 1568817231 (hardback)
Other title:
  • Three-D math primer for graphics and game development
Subject(s): DDC classification:
  • 006.6 22
LOC classification:
  • .D875 2011
Other classification:
  • COM012040
Online resources: Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
List(s) this item appears in: CW237/268 BSc Interactive Digital Art and Design | CW208 BSc (Hons) Computer Games Development
Holdings
Item type Current library Call number Status Date due Barcode
General Lending Carlow Campus Library General Lending 006.6 (Browse shelf(Opens below)) Available 84507
General Lending Carlow Campus Library General Lending 006.6 (Browse shelf(Opens below)) Available 84508

CW237 CW268

"An A K Peters book."

Includes bibliographical references (p. 801-805) and index.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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