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Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming /

LaMothe, André.

Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / Fundamentals of 2D and 3D game programming André LaMothe. - Indianapolis, Ind. : Sams, c1999. - xvi, 1005 p. : ill. ; 24 cm. + 1 computer optical disc (4 3/4 in.)

CW208 CW131

Includes bibliographical references and index.

Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]

9780672313615 0672313618

98085491


Microsoft Windows (Computer file)


Computer games--Programming
Computer games / online games: strategy guides
Computer programming / software engineering
Microsoft (Windows) operating systems
Programming & scripting languages: general

/ L362 1999

006.6

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