gogo
Amazon cover image
Image from Amazon.com

Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / André LaMothe.

By: Material type: TextTextPublication details: Indianapolis, Ind. : Sams, c1999.Description: xvi, 1005 p. : ill. ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN:
  • 9780672313615
  • 0672313618
Other title:
  • Fundamentals of 2D and 3D game programming
Subject(s): DDC classification:
  • 006.6
LOC classification:
  • L362 1999
Incomplete contents:
Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]
Holdings
Item type Current library Call number Copy number Status Date due Barcode
General Lending Carlow Campus Library General Lending 006.6 (Browse shelf(Opens below)) 1 Available 29730

CW208

CW131

Includes bibliographical references and index.

Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]

37.98

Powered by Koha