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Programming game AI by example / Mat Buckland.

By: Material type: TextTextPublication details: Plano, Tex. : Wordware, c2005.Description: xxi, 495 p. : ill. ; 23 cmISBN:
  • 9781556220784:
  • 1556220782
Subject(s): DDC classification:
  • 006.6
Contents:
A Math and Physics Primer -- State-Driven Agent Design -- How to Create Autonomously Moving Game Agents -- Sports Simulation: Simple Soccer -- The Secret Life of Graphs -- To Script, or Not to Script-That Is the Question --Raven: An Overview -- Practical Path Planning -- Goal Driven Agent Behavior -- Fuzzy Logic
List(s) this item appears in: CW208 BSc (Hons) Computer Games Development
Holdings
Item type Current library Call number Copy number Status Date due Barcode
General Lending Carlow Campus Library General Lending 006.6 (Browse shelf(Opens below)) 1 Available 80683

CW208

Includes bibliographical references (p. 477-478) and index.

A Math and Physics Primer -- State-Driven Agent Design -- How to Create Autonomously Moving Game Agents -- Sports Simulation: Simple Soccer -- The Secret Life of Graphs -- To Script, or Not to Script-That Is the Question --Raven: An Overview -- Practical Path Planning -- Goal Driven Agent Behavior -- Fuzzy Logic

56.67

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