gogo

Refine your search

Your search returned 101 results.

Sort
Results
Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / André LaMothe. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Sams, c1999
Other title:
  • Fundamentals of 2D and 3D game programming
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
3D games : real time rendering and software technology / Alan Watts and Fabio Policarpo. by Series: SIGGRAPH series
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Harlow : Addison-Wesley, 2000
Other title:
  • Three D games
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems / edited by Mark A. DeLoura. by Series: Graphics series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Language: English
Publication details: Hingham, Mass. : Charles River Media, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
OpenGL game programming / Kevin Hawkins and Dave Astle. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 2 / edited by Mark A. DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
AI game programming wisdom / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game design : secrets of the sages guide. edited by Marc Saltzman. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Hemel Hempstead : BradyGames ; Prentice Hall [distributor], 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game design : the art & business of creating games / Bob Bates. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, Calif. : London : Prima Tech ; Pearson Education [distributor], 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Cutting-edge java game programming / Neil Bartlett, Steve Simkin, and Chris Stranc. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: US : Coriolos Group Books, 1996
Availability: Items available for reference: Carlow Campus Library: Not For Loan (1)Call number: 006.6.
Isometric game programming with directx 7.0 / Ernest Pazera. by Series: Prima Tech's game development
Material type: Text Text
Publication details: Roseville, Calif. : Prima Tech, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Pages

Powered by Koha