gogo

Your search returned 6 results.

Sort
Results
Beginning 3D game programming / Tom Miller. by
Material type: Text Text; Format: print
Publication details: Indianapolis, Ind. : Sams, c2005
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Agile game development with Scrum / Clinton Keith. by Series: Addison-Wesley signature series
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Boston, Mass. ; London : Addison-Wesley, c2010
Availability: No items available.
Agile game development with Scrum / Clinton Keith. by Series:
Material type: Text Text; Format: print
Publication details: Upper Saddle River, NJ : Addison-Wesley, c2010
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine / Sue Blackman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Apress : Distributed to the book trade by Springer Science + Business Media, c2011
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Artificial intelligence for games / Ian Millington and John Funge. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science, 2009
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.3.
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Natick, Mass. : London : A K Peters ; Taylor & Francis [distributor], 2011
Other title:
  • Three-D math primer for graphics and game development
Availability: Items available for loan: Carlow Campus Library (2)Call number: 006.6, ...
Pages

Powered by Koha