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Lighting for animation : the art of visual storytelling / P. Jasmine Katatikarn and Michael Tanzillo.

By: Contributor(s): Material type: TextTextPublisher: Boca Raton. FL : CRC Press, Taylor & Francis Group, A Focal Press Book, [2017]Description: 272 pages ; 21 cmContent type:
Media type:
Carrier type:
ISBN:
  • 9781138018679
  • 1138018678
  • 9781138018662
  • 113801866X
  • 9781138018679:
Subject(s): DDC classification:
  • 776.6 23
LOC classification:
  • .K385 2017
Contents:
Why we light : The role of lighting ; Creating visual shaping ; Directing the viewer's eye ; Interview with Chris Wedge, director, Blue Sky Studios -- Observing the world around us : The importance of reference ; Gathering reference ; Processing reference ; Utilizing reference ; Interview with Sharon Callahan, lighting director of photography, Pixar Animation Studios -- The lighter's toolbox : Common CG lights ; Basic properties of light ; Shadows ; Interview with Andrew Beddini, technical supervisor of imaging, Blue Sky Studios -- The lighter's workflow : Pre-lighting ; Understanding the roles of each light ; Let there be light! ; Render layers ; Render workflow ; Interview with Michal Knapp, art director, Blue Sky Studios -- Dissecting a well-lit shot : Telling the story by emphasizing the mood ; Directing the viewer's eye ; Visual shaping ; Interview with Josh Staub, visual effects supervisor and lighting supervisor, Walt Disney Animation Studios -- Lighting scenarios : Character lighting ; Eyes ; Interior lighting ; Exterior lighting ; Interview with Haji Uesato, Blue Sky Studios -- Materials and compositing : Materials ; Simulating specific materials ; Compositing ; Layering ; The final touches ; Interview with Brian Hill, materials supervisor, Blue Sky Studios -- Honing the artistic eye : Image breakdowns ; Interview with Gabriel Portnoff, CG supervisor, Dreamworks Animation -- Lighting walkthroughs : Lighting scenario one: Character beauty lighting ; Lighting scenario two: Character and environment ; Lighting scenario three: Multiple characters ; Interview with Yann Mabille, creative director/partner, Interstate -- Master lighting : Lighting pre-production ; Look development and master lighting ; Creating a clean rig ; Interview with Eldar Cholich, lighting lead, Blue Sky Studios ; Interview with Kurt Kaminski, lighter, Walt Disney Animation Studios -- Closing statements : Getting started as a lighting artist ; Thriving in the industry ; Interview with Deb Stone, manager of recruiting and talent development, Blue Sky Studios.
Holdings
Item type Current library Call number Status Date due Barcode
General Lending Wexford Campus Library Wexford General Lending 776.6 (Browse shelf(Opens below)) Available 83047

Includes index.

Why we light : The role of lighting ; Creating visual shaping ; Directing the viewer's eye ; Interview with Chris Wedge, director, Blue Sky Studios -- Observing the world around us : The importance of reference ; Gathering reference ; Processing reference ; Utilizing reference ; Interview with Sharon Callahan, lighting director of photography, Pixar Animation Studios -- The lighter's toolbox : Common CG lights ; Basic properties of light ; Shadows ; Interview with Andrew Beddini, technical supervisor of imaging, Blue Sky Studios -- The lighter's workflow : Pre-lighting ; Understanding the roles of each light ; Let there be light! ; Render layers ; Render workflow ; Interview with Michal Knapp, art director, Blue Sky Studios -- Dissecting a well-lit shot : Telling the story by emphasizing the mood ; Directing the viewer's eye ; Visual shaping ; Interview with Josh Staub, visual effects supervisor and lighting supervisor, Walt Disney Animation Studios -- Lighting scenarios : Character lighting ; Eyes ; Interior lighting ; Exterior lighting ; Interview with Haji Uesato, Blue Sky Studios -- Materials and compositing : Materials ; Simulating specific materials ; Compositing ; Layering ; The final touches ; Interview with Brian Hill, materials supervisor, Blue Sky Studios -- Honing the artistic eye : Image breakdowns ; Interview with Gabriel Portnoff, CG supervisor, Dreamworks Animation -- Lighting walkthroughs : Lighting scenario one: Character beauty lighting ; Lighting scenario two: Character and environment ; Lighting scenario three: Multiple characters ; Interview with Yann Mabille, creative director/partner, Interstate -- Master lighting : Lighting pre-production ; Look development and master lighting ; Creating a clean rig ; Interview with Eldar Cholich, lighting lead, Blue Sky Studios ; Interview with Kurt Kaminski, lighter, Walt Disney Animation Studios -- Closing statements : Getting started as a lighting artist ; Thriving in the industry ; Interview with Deb Stone, manager of recruiting and talent development, Blue Sky Studios.

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