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Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / André LaMothe. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Sams, c1999
Other title:
  • Fundamentals of 2D and 3D game programming
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
3D games : real time rendering and software technology / Alan Watts and Fabio Policarpo. by Series: SIGGRAPH series
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Harlow : Addison-Wesley, 2000
Other title:
  • Three D games
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems / edited by Mark A. DeLoura. by Series: Graphics series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Language: English
Publication details: Hingham, Mass. : Charles River Media, 2000
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
OpenGL game programming / Kevin Hawkins and Dave Astle. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Game programming gems 2 / edited by Mark A. DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
AI game programming wisdom / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Physics for game developers / David M. Bourg. by
Material type: Text Text
Publication details: Beijing ; Cambridge : O'Reilly, c2002
Availability: Items available for loan: Carlow Campus Library (1)Call number: 530.0247948. Not available: Carlow Campus Library: Checked out (1).
Game design : the art & business of creating games / Bob Bates. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Roseville, Calif. : London : Prima Tech ; Pearson Education [distributor], 2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
Isometric game programming with directx 7.0 / Ernest Pazera. by Series: Prima Tech's game development
Material type: Text Text
Publication details: Roseville, Calif. : Prima Tech, c2001
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
The zen of Direct3D game programming / Peter Walsh. by Series: Prima Tech's game development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : Prima Tech, 2001
Other title:
  • Zen of Direct 3D game programming
  • Zen of Direct three D game programming
  • Direct3D game programming
  • Direct 3D game programming
  • Direct three D game programming
Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.6.
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