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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry. by Dunn, Fletcher | Parberry, Ian. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Natick, Mass. : London : A K Peters ; Taylor & Francis [distributor], 2011Other title: Three-D math primer for graphics and game development.Online access: Connect to Ebook Central resource. Availability: Items available for loan: Carlow Campus Library (2)Call number: 006.6, ...
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A first course in differential equations with modeling applications / Dennis G. Zill. by Zill, Dennis G, 1940-. Edition: 11th edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boston, MA : Cengage Learning, 2016Availability: Items available for loan: Carlow Campus Library (1)Call number: 515.35. Not available: Carlow Campus Library: Checked out (1).
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A guide to computer animation : for TV, games, multimedia and web / Marcia Kuperberg ; with contributions from Martin Bowman, Rob Manton, Alan Peacock. by Kuperberg, Marcia | Bowman, Martin | Manton, Rob | Peacock, Alan. Series: Visual effects and animation seriesMaterial type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Oxford : Focal, 2002Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.696.
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Agile and iterative development : a manager's guide / Craig Larman. by Larman, Craig. Series: Agile software development seriesMaterial type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publication details: Boston, Mass. ; London : Addison-Wesley, c2004Availability: Items available for loan: Carlow Campus Library (1)Call number: 005.1.
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Agile game development with Scrum / Clinton Keith. by Keith, Clinton. Series: Addison-Wesley signature seriesMaterial type: Text; Format:
print
available online
; Literary form:
Not fiction
Publication details: Boston, Mass. ; London : Addison-Wesley, c2010Online access: Connect to Ebook Central resource Availability: No items available.
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AI for game developers / David M. Bourg and Glenn Seemann. by Bourg, David | Glenn Seemann. Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publication details: Sebastopol, Calif. ; Farnham : O'Reilly, 2004Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.3.
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An introduction to multiagent systems / Michael Wooldridge. by Wooldridge, Michael J, 1966-. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Chichester, U.K. : John Wiley & Sons, 2009Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.3.
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An introduction to neural networks / Kevin Gurney. by Gurney, Kevin (Kevin N.). Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: London : UCL Press, 1997Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.32.
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Applying UML and patterns: an introduction to object-oriented analysis and design and iterative development / Craig Larman. by Larman, Craig. Edition: 3rd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Upper Saddle River, NJ : Prentice Hall, c2005Availability: Items available for loan: Carlow Campus Library (2)Call number: 005.117, ...
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Artificial intelligence : structures and strategies for complex problem solving / George F. Luger. by Luger, George F. Edition: International ed., 6th ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, M.A. ; London : Pearson Education, c2009Online access: Link to COMPANION WEBSITE for this publication Availability: Items available for loan: Carlow Campus Library (1)Call number: 006.3.
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