Core HTML5 2D game programming / David Geary.
Material type: TextPublication details: Upper Saddle River, NJ : Prentice Hall, 2015.Description: xxiii, 615 p. : ill. ; 24 cmISBN:- 013356424X
- 9780133564242
- 9780133564242:
- 006.6
Item type | Current library | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
General Lending | Carlow Campus Library General Lending | 006.6 (Browse shelf(Opens below)) | 1 | Available | 81012 |
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Includes index.
Record updated 2572016.
Chapter 1: Introduction -- Chapter 2: Raw Materials and Development Environment -- Chapter 3: Graphics and Animation -- Chapter 4: Infrastructure -- Chapter 5: Loading Screens --- Chapter 6: Sprites -- Chapter 7: Sprite Behaviors -- Chapter 8: Time, Part I: Finite Behaviors and Linear Motion -- Chapter 9: Time, Part II: Nonlinear Motion -- Chapter 10: Time, Part III: Time Systems -- Chapter 11: Collision Detection -- Chapter 12: Gravity -- Chapter 13: Sprite Animations and Special Effects -- Chapter 14: Sound and Music -- Chapter 15: Mobile Devices -- Chapter 16: Particle Systems -- Chapter 17: User Interface -- Chapter 18: Developer Backdoor -- Chapter 19: On the Server: In-game Metrics, High Scores, and Deployment -- Chapter 20: Epilogue: Bodega's Revenge.
Core HTML5 Game Programming walks the reader step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives the in-depth understanding needed to design and build any kind of HTML5 game, with or without a framework.
CW208
28.77