Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / André LaMothe.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9780672313615
- 0672313618
- Fundamentals of 2D and 3D game programming
- 006.6
- L362 1999
Item type | Current library | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
General Lending | Carlow Campus Library General Lending | 006.6 (Browse shelf(Opens below)) | 1 | Available | 29730 |
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CW208
CW131
Includes bibliographical references and index.
Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]
37.98