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Core HTML5 2D game programming / David Geary.

By: Material type: TextTextPublication details: Upper Saddle River, NJ : Prentice Hall, 2015.Description: xxiii, 615 p. : ill. ; 24 cmISBN:
  • 013356424X
  • 9780133564242
  • 9780133564242:
Subject(s): DDC classification:
  • 006.6
Online resources:
Partial contents:
Chapter 1: Introduction -- Chapter 2: Raw Materials and Development Environment -- Chapter 3: Graphics and Animation -- Chapter 4: Infrastructure -- Chapter 5: Loading Screens --- Chapter 6: Sprites -- Chapter 7: Sprite Behaviors -- Chapter 8: Time, Part I: Finite Behaviors and Linear Motion -- Chapter 9: Time, Part II: Nonlinear Motion -- Chapter 10: Time, Part III: Time Systems -- Chapter 11: Collision Detection -- Chapter 12: Gravity -- Chapter 13: Sprite Animations and Special Effects -- Chapter 14: Sound and Music -- Chapter 15: Mobile Devices -- Chapter 16: Particle Systems -- Chapter 17: User Interface -- Chapter 18: Developer Backdoor -- Chapter 19: On the Server: In-game Metrics, High Scores, and Deployment -- Chapter 20: Epilogue: Bodega's Revenge.
Summary: Core HTML5 Game Programming walks the reader step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives the in-depth understanding needed to design and build any kind of HTML5 game, with or without a framework.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
General Lending Carlow Campus Library General Lending 006.6 (Browse shelf(Opens below)) 1 Available 81012

Includes index.

Record updated 2572016.

Chapter 1: Introduction -- Chapter 2: Raw Materials and Development Environment -- Chapter 3: Graphics and Animation -- Chapter 4: Infrastructure -- Chapter 5: Loading Screens --- Chapter 6: Sprites -- Chapter 7: Sprite Behaviors -- Chapter 8: Time, Part I: Finite Behaviors and Linear Motion -- Chapter 9: Time, Part II: Nonlinear Motion -- Chapter 10: Time, Part III: Time Systems -- Chapter 11: Collision Detection -- Chapter 12: Gravity -- Chapter 13: Sprite Animations and Special Effects -- Chapter 14: Sound and Music -- Chapter 15: Mobile Devices -- Chapter 16: Particle Systems -- Chapter 17: User Interface -- Chapter 18: Developer Backdoor -- Chapter 19: On the Server: In-game Metrics, High Scores, and Deployment -- Chapter 20: Epilogue: Bodega's Revenge.

Core HTML5 Game Programming walks the reader step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives the in-depth understanding needed to design and build any kind of HTML5 game, with or without a framework.

CW208

28.77

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